3D Generalist • VFX • Procedural Tools

I create high-quality simulations, motion design, VFX, and custom assets using Houdini, Cinema 4D, Unreal Engine, Redshift, Nuke and code — all driven by strong art direction.

From concept to final render.

Showreel:

Still Shots:

About Me:

Hey! My name is Kamil, and I’m a 3D Generalist and VFX creator who works with
Houdini, Cinema 4D, Unreal Engine, Redshift, Nuke, and the Adobe Suite.

I build procedural tools, create visuals autonomously, from scratch if needed.
My skills mix coding and art direction (and I mean it) to create HQ animations
that get millions of views - check my Instagram.

I don’t just follow a brief - I help to shape it and accomplish it!

My Experience:

I’ve been freelancing for over 5 years, earning the Top Rated Plus badge on Upwork (top 3%) with 35+ five-star reviews. I’ve worked on a wide range of projects — from commercial ads to cinematic visuals — delivering consistent results under different pipelines.

My clients include Carbon Studio, Teez Agency, Pixelcarve, Tuio Agency, Cosmo CGI, and many independent brands. I’ve led solo product launches and also collaborated inside larger production teams — covering everything from art direction to final video delivery.

Unique Skills:

Besides solid motion design and fluency with tools like Cinema 4D and the Adobe Suite, I offer rare technical skills that are hard to find:

  1. Advanced Simulations - I build complex simulations in Houdini that go beyond typical FX:

    • Massive-scale planet destruction simulations with layered RBD + pyro

    • Bullet-time debris sequences with procedural control rigs

    • Stylized cartoon-inspired FX combining SOP-level custom motion.

    • Efficient loopable FX systems for short-form content with variations

  2. Procedural Assets - I create tools that let you:

    • Generate multiple FX shots or 3D scenes with simple UI controls

    • Rapidly iterate on looks or layouts using procedural presets

    • Convert manual workflows into scalable scene-generation systems

  3. Pipeline Optimization - using Python and scripting, I help automate time-consuming tasks:

    • Batch-processing simulation caches or converting files across formats

    • Auto-tagging, pre-comp generation, or lookdev scene building

    • Streamlining handoff between departments (e.g., FX → Lighting → Comp)